Timeline for Game where you don't know (but can learn) your own type?
Current License: CC BY-SA 4.0
9 events
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Apr 3 at 11:28 | history | edited | dazednconfused | CC BY-SA 4.0 |
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Apr 3 at 11:13 | comment | added | Giskard | I don't know of any; if you want, you can include this example in your question. (It is not something I would call beauty contest though; for some reason that seems to be used for average guessing game attributed to Keynes.) | |
Apr 3 at 11:05 | comment | added | dazednconfused | Perhaps the idea is more akin to a beauty contest. At the beginning of the game, the contestent observes their type with some error (i.e., Type = x + e). They can pay a fee to remove that error w/ probability p (w/ prob. 1-p, it stays the same), or proceed with the competition without knowing their type for certain. the judge of the contest either a.) observes their type with a different error (i.e., Type = x + e* =/= x + e), or b.) observes the true type x w/ probability p, x + e* w/ probability 1 - p if the fixed fee is paid. Is there literature out there following a similar struture? | |
Apr 3 at 10:50 | comment | added | Giskard | Depends on the details of your exact model. | |
Apr 3 at 10:26 | comment | added | dazednconfused | Thanks for this. If I include a mechanism through which one can pay to learn their own type, then would we have strategic behavior in the post-learning period, and the swimmers would just act by taking expectations in the pre-learning period? | |
Apr 2 at 21:56 | comment | added | Giskard | Something to consider that in this formulation "your own type" is not really your own from a modelling perspective, it is just a parameter that has an effect on your expected payoff, not unlike other parameters, such as other swimmers' qualities in your example. | |
Apr 2 at 21:54 | history | edited | Giskard | CC BY-SA 4.0 |
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S Apr 2 at 19:14 | review | First questions | |||
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S Apr 2 at 19:14 | history | asked | dazednconfused | CC BY-SA 4.0 |