Mechanism design is an offshoot of game theory, and many call it "inverse game theory", since it involves the use of incentives to ensure that the end result of the game being played out is beneficial to the designer of the game.
That being said, is it always the case that whenever a mechanism is implemented, it results in a game being played out amongst the players?
My intuition says "no", since no game will take place if it is the dominant strategy for all players to reveal their true preferences. Am I correct?