Model
Consider a game where a decision maker (DM) has to choose action $y\in \mathcal{Y}$ possibly without being fully aware of the state of the world.
The state of the world has support $\mathcal{V}$.
When DM chooses action $y\in \mathcal{Y}$ and the state of the world is $v\in \mathcal{V}$, she receives the payoff $u(y,v)$.
Let $P_V\in \Delta(\mathcal{V})$ be the DM's prior.
The DM may also process some signal (formalised by the concept of information structure) to refine his prior and get a posterior.
Question
Let us define the concept of 1-player Bayesian Correlated Equilibrium provided in Bergemann and Morris (2013,2016,etc.).
$P_{Y,V}\in \Delta(\mathcal{Y}\times \mathcal{V})$ is a 1 player Bayesian Correlated Equilibrium if
1) $\sum_{y\in \mathcal{Y}}P_{Y,V}(y,v)=P_V(v)$ for each $v\in \mathcal{V}$
2) $\sum_{v\in \mathcal{V}}u(y,v) P_{Y,V}(y,v)\geq \sum_{v\in \mathcal{V}}u(k,v) P_{Y,V}(y,v)$ for each $y$ and $k\neq y$.
Theorem 1 in Bergemann and Morris (2016) claims that the set of 1-player Bayesian Correlated Equilibrium is equal to set of optimal behaviours under a range of possible information structures (this result holds in fact for any n-player game, thus also for $n=1$ as in this case).
Such information structures can go from the degenerate information structure (i.e., no information whatsoever on that state of the world and, hence, prior is equal to posterior) to the complete information structure (i.e., full revelation of the state of the world).
My question is: can we characterise the collection of 1-player Bayesian Correlated Equilibria for the model above under the assumption that the complete information structure is not available to agents (i.e., agents are not able discover the exact value of the state)? If yes, how? I believe it should amount to inserting a third constraint in the definition above but I can't see which one.
Does Theorem 1 in Bergemann and Morris (2016) still hold in that case?