In an experimental setting, how could you effectively incentivize the subjects to not to adopt mixed strategy?
I would like to re-emphasize that the question in concern is "how to prevent people from using mixed strategy" such that only pure strategies are adopted. The mixed strategies must be theoretically adoptable, and we have a mechanism to force people to think about pure strategies only. In a non-repeated game, if a person plays strategy "H", in general you don't know if it is pure strategy "H" or a mixed strategy with positive probability on "H". The current answers are very useful and well-prepared; however, what I am always looking for is a proven (either theoretically or experimentally) method that constrains the choice set from a mixture space to a doublet.
Technically, in a game theory experiment, the set of alternatives is a mixture set. I want to restrict the set of alternative to two objects, $\{H, T\}$, only.
Of course, you could just post a title of a paper which includes an incentive mechanism or an experimental design. This can be a perfect answer despite of its length. Opinions are welcome but opinions are not answers.
Let's consider a one-period game where the first player choose $H$ or $T$. The game satisfies the following two conditions:
The equilibrium is unique at $\frac{2}{3} H+\frac 1 3 T$.
If the player is restricted from choosing mixed strategy, $T$ becomes the optimal choice for player 1.
I've chatted with a few people and they all believe that it makes sense to consider those two cases separately; by "separately" they mean that, a game problem restricting the player from choosing mixed strategy also make sense, we can compare $H$ and $T$ in isolation of those mixed strategies. What is the philosophy behind this?
I, on the other hand, believe that the latter case doesn't make sense in real life: one cannot just abandon the mixed strategy completely. In an experimental setting, how could you prevent the players from adopting a mixed strategy?
One awkward way to impose this restriction, I think, is to instruct the player that it is a super game repeated for 10 times (or even life-time); you can only choose the same $H$ or $T$ for the lifetime and never change your choice. But this way, people can still think about mixed strategy.
Clarification: I am not advocating that people must use mixed strategy only. I am just saying that, I cannot find a good experiment that restricts people from including mixed strategies in their menu. Similarly, I cannot find a good experiment that restricts people from including pure strategies in their choice sets. So I think, in analysis, we must think about all strategies together, and it is pointless to consider pure or mixed strategies only.
PS: Assume the player is rational, as this is economics SE.