# Is there an economic analysis of how piracy allows a product to take a hegemonic position?

There's an interesting situation with the likes of Photoshop, where the software being pirated actually increases its market usage, and the software becomes the de facto standard, in part due to software piracy.

In the instance of Photoshop for example, it's likely that people creating funny doctored ('photoshopped') images and spreading them via the internet, were using pirated Photoshop software.

What it means, is that especially for a creative software like Photoshop, or Ableton (music production software), the developers shouldn't make their copyright protection too strict. It should be easy enough to crack so that people can actually use it, but pain enough to get people to fork out if they're serious enough.

My question is - is this a well researched phenomena in economics?

Is there an optimal either pricing strategy, or copyright protection strategy, that takes this into account?

• Maybe it is my English but I do not understand what you mean by "pain enough". I understand "fork out" but I do not understand the incentive for people to "fork out" some money. – Giskard Jul 2 '15 at 10:33
• I think professional users are the main source of revenue for Adobe - I've no ground whatsoever to support my claim though.. – VicAche Jul 2 '15 at 16:53
• @VicAche Exactly the kind of thing I'm wanting to clarify. Also - what software makers often do is give students a very cheap copy, the idea being they'll pay for it (or their work will) when they're making money from it. – dwjohnston Jul 2 '15 at 21:06
• @denesp - pain enough - difficult/frustrating enough. eg not being able to install update patches to minor bugs. – dwjohnston Jul 2 '15 at 21:07

The model is a variant on penetration pricing (effectively $0 for pirates) which is used to gain market share. The problem is while monopoly may be desirable, the path to monopoly is generally not, as the cost to acquire market share rises relative to the value of each additional unit of market share. While there is no specific study of Adobe that I know of, penetration pricing and market share are generally well understood concepts in economics. That being said while the linked MIT paper implies an "uncanny valley" of sub-optimal over-penetration before a monopolistic (~100%) market share/maximal profit scenario, to my knowledge the empirical data on ologopolistic firms and cartels is scant, outside of the energy industry. Historically, however, OPEC and the Seven Sisters, have never actually combined to a monopoly, nor engaged in penetration pricing by giving away oil (again, to my knowledge). One thing that is agreed on is that a monopoly is only as valuable as the barrier to enter the market (broadly speaking). Combining those facts one could surmise that for Adobe to maximize profits they would need to choose a strategy that allowed for either: a) optimal penetration $$or$$ b) monopolistic dominance of an industry that would need to produce profit per year less than roughly the barrier to entry divided by the discount rate they erected through a combination of R&D costs and$0 penetration pricing strategies.

$$P_{Total} < \frac{B}{r}$$

Monopoly of a more valuable market would entice a rational actor to break it and leave both in the sub-optimal valley of oligopoly (unless they colluded), hence the prevalence in niche technical markets you mentioned.

Not to say graphic design is a small niche, but of the population at large they represent rouhgly 0.08% (at least in America).

I know of at least one paper that deals with exactly this issue.

Shy & Thisse (2004): "A Strategic Approach to Software Protection", Journal of Economics and Management Strategy, 8(2).

The link above is to the (paywalled) published version. An ungated version is on the author's website here.

Here's the abstract:

This paper demonstrates that there is a strategic reason why software firms have followed consumers' desire to drop software protection. We analyze software protection policies in a price-setting duopoly software industry selling differentiated software packages, where consumers' preference for particular software is affected by the number of other consumers who (legally or illegally) use the same software. Increasing network effects make software more attractive to consumers, thereby enabling firms to raise prices. However, it also generates a competitive effect resulting from feircer competition for market shares. We show that when network effects are strong, unprotecting is an equilibrium for a noncooperative industry.

The basic story is that there are network effects in software (e.g., graphic designers benefit if, when they show up for a new job, the software there is the same as the one at their last job). Markets with network effects tend to tip and, as you conjecture, this means that firms will want to compete fiercely to become the standard. Shy & Thisse show that this can be enough for firms to rationally tolerate piracy of their products in order to build a large installed base of users.

Way back when, (well, only about 20 years ago), this was the talk of the town whenever one mentioned Microsoft. Microsoft was a lousy software generally, but it was easy to find it for free if you looked hard enough. Most computers running windows in the developing world for example, had a pirated version of Microsoft windows and office. It seemed obvious at the time that they did not care. The margins from selling an extra copy to very poor countries were small, but the effect on future margins from getting millions of people to learn to use excel are incalculable, surely in the billions and billions of dollars. I think its useful to know that what you are describing is not a fringe story about photoshop. Instead its the strategy followed years ago by one of the biggest, most powerful companies in the world of software.