I am interested in a multiplayer game where one player gains utility, not just by winning, but by seeing one other player (chosen in advance) lose (or come in last place if the game has an ordered finish). Obviously, the best case scenario for this player would be to win and his 'prey' to come in last, and the worst case scenario is where he comes in last and his 'prey' wins. I wanted to look at two scenarios. The first scenario is where the 'prey' does not know that they are being targeted, and the second scenario is where they do know. I have looked for a paper with a similar style game, but have been unsuccessful. Does anyone know if a game like this has been analyzed? Your help would be greatly appreciated.
Note that this is different from a Zero-Sum game in a Predation Model
Also, if there has been no work done on this, do you think this would be an interesting game to analyze, and would it have any real world applications?