# Tag Info

You have specialized the definition of BCE in two dimensions: there is only one player, and the player has no private information. If you want to allow for private information you can let the player have some signal $\pi:\mathcal{V}\rightarrow\Delta(T_i)$ And let the decision rule $P_{\mathcal{Y},\mathcal{T},\mathcal{V}}\in\Delta(\mathcal{Y}\times \mathcal{... 2 The concept of the BCE from their 2016 paper is similar to what you have. I think Bergemann and Morris' intuitive explanation is valuable so I'll paraphrase it here. Each player in the game has a decision rule that chooses an action,$y$, dependent on the state of the world$V$, and the player's information set, which we'll call$S\$. This information set ...