Consider a game with the following payoff matrix:
3,5 0,0 0,0
0,0 5,3 0,0
0,0 0,0 0,0
Suppose the game is played infinitely many times, and both players have discount factor $\delta$.
The players want to create the outcome $4,4$ using only pure strategies. Intuitively, they should alternate between the (3,5) and the (5,3). This will give the row player:
$$(1-\delta)\sum_{t=0}^\infty \delta^{2t}*3 + \delta^{2t+1}*5 = \frac{3+5\delta}{1+\delta} $$
and the column player: $$(1-\delta)\sum_{t=0}^\infty \delta^{2t}*5 + \delta^{2t+1}*3 = \frac{5+3\delta}{1+\delta} $$
The payoff vector goes to $(4,4)$ when $\delta \to 1$, but otherwise it is not exactly $(4,4)$.
I am looking for references about the following questions: in what conditions is it possible to attain exactly a desired payoff vector with only pure strategies (for an arbitrary game and arbitrary number of players)? And how this payoff vector can be constructed?
I looked at some papers about folk theorems for discounted infinitely-repeated games. The problem is that they usually assume that $\delta\to 1$, which is not always true in practice.